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IZO
5/10
Japan
2004 : MIIKE Takashi : 128 mins
Izo
utterly defies synopsis, just as it defies any attempt at objective interpretation.
It defies, rejects and mocks rational analysis - indeed, it seems odd
to even describe it using conventional syntax and punctuation. Instead
of paragraphs, words and letters, Izo calls out for symbols, squiggles
and jagged lines:
}}}}}}}}}}}}}}}}}}}%!^%^%"><<......><><,.,{}{{{{{{{{{{{{{{{{{{{{{{{W][W}{W{}}]]]]+++++++
The traditional
film-critic apparatus isn't quite up to the task - but Izo could
only really exist as a work of cinema, even if at times it resembles nothing
less than a wildly elaborate, non-interactive video-game: the character
of Izo must negotiate various "levels" as he caroms through
the space-time continuum, and the body-count as he slashes his way back
and forward across the decades is nothing short of astronomical.
The audience,
like Izo himself, struggles to make sense of the carnage. Because Miike
and scriptwriter Shigenori Takechi have abandoned linear narrative to
come up with a cubist/surrealist kind of philosophical horror-comedy:
try to imagine Luis Bunuel and novelists Haruki Murakami and William S
Burroughs collaborating on a demented manga version of Highlander
and you might be somewhere near the mark, although several of the pages
seem to have been lost and the remainder jumbled randomly out of sequence.
The film often
seems deliberately constructed to confront, subvert and generally question
audience expectations rather than satisfy them, as keen to alienate and
repel viewers as reward them for their patience. Over the course of 128
minutes, this adds up to a somewhat self-indulgent, self-parodying, wearing
experience - especially as the film peters out on a wildly pretentious
low-note that will leave most patrons heading to the exit in a state of
bemused disgruntlement.
31st October,
2004
[seen 29th October 2004 : Odeon West End, London : public show - London
Film Festival]
click
HERE for Neil Young's essay on Izo
by Neil
Young
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